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Design That Has Purpose vs. Design That Has a Portfolio

by Jonathan Simmons, Founder

The Beautiful Disaster

I once worked with a company that hired an award-winning design agency.

The designs were stunning. Bold typography. Perfect spacing. Color palette that could make you weep.

They launched. Usage dropped 30%.

Why? Because the beautiful new design:

  • Buried the core action under three clicks
  • Made critical information harder to find
  • Prioritized aesthetics over user goals
  • Looked incredible in screenshots but failed in practice

The design team had optimized for their portfolio, not user outcomes.

Design vs. Decoration

Decoration makes things pretty. Design makes things work.

Decoration says: "Look how clever this interaction is!" Design says: "Can the user accomplish their goal?"

Decoration optimizes for Dribbble likes. Design optimizes for user success.

The difference isn't subtle. It's everything.

What Purpose-Driven Design Looks Like

Good design has a job to do. Every pixel, every interaction, every animation serves a purpose:

It solves a real problem

Bad: "Let's add a chatbot because everyone has chatbots." Good: "Users are getting stuck at checkout. A chatbot could provide just-in-time help."

Purpose-driven design starts with the problem, not the solution.

It serves the user's goal

Bad: "This transition is so smooth!" Good: "Does the transition help users understand what just happened?"

Smoothness for its own sake is decoration. Smoothness that reduces cognitive load is design.

It removes unnecessary complexity

Bad: "Look at all these features!" Good: "We cut 10 features so the core 3 are obvious."

Great design is often about what you remove, not what you add.

It's invisible when it works

Bad: Users say "Wow, this is so beautiful!" Good: Users accomplish their goal and don't think about the design at all.

The best design disappears. You don't notice it because it's inevitable.

The Portfolio Problem

Here's what happens when designers prioritize their portfolio over purpose:

They over-design simple problems

A basic form becomes a multi-step wizard with animations because it "looks better." But users just want to enter their info and move on.

They chase trends

"Brutalism is hot right now." "Let's do glassmorphism." "Everyone's using this font."

Trends come and go. User needs don't change.

They optimize for screenshots

Designs look incredible on Behance. But they're not designed for:

  • Real content (messy, inconsistent, too long)
  • Real users (impatient, distracted, on a deadline)
  • Real devices (small screens, slow connections, bad lighting)

They avoid constraints

"Don't limit my creativity!"

But constraints force clarity. When you can't hide behind visual flair, you have to solve the real problem.

The Questions Purpose-Driven Design Asks

Before designing anything, ask:

1. What problem are we solving?

Not "what feature are we building?" but "what user problem does this solve?"

If you can't articulate the problem, you're decorating.

2. What's the user's goal?

Not "what do we want them to do?" but "what are they trying to accomplish?"

Design that respects user goals wins. Design that fights them fails.

3. What's the simplest solution?

Not "what's the most impressive?" but "what's the minimum needed to solve the problem?"

Simple usually beats clever.

4. How will we know if it works?

Not "does it look good?" but "did users accomplish their goal faster/easier/better?"

Measure outcomes, not aesthetics.

5. What can we remove?

Not "what can we add?" but "what can we cut without losing value?"

Every element you remove makes the important stuff clearer.

Good Design Is Inevitable

Here's my favorite design principle:

Great design feels inevitable.

When users see it, they think "of course." It's so obvious, they can't imagine it any other way.

But obvious is hard. It requires:

  • Deep understanding of the problem
  • Ruthless simplification
  • Testing and iteration
  • Willingness to kill your darlings

Obvious designs don't win awards. But they win users.

The Decoration Checklist

Want to know if you're doing decoration instead of design? Check:

  • Does it look impressive in screenshots but feel awkward in practice?
  • Did we add it because it's trendy, not because users need it?
  • Are we proud of the complexity instead of the simplicity?
  • Do we defend it with "but it looks good!" instead of "it solves X problem"?
  • Would this make a better portfolio piece than user experience?

If you checked any of these, you're decorating.

When Beauty Matters

Don't get me wrong—aesthetics matter. But they matter for specific reasons:

Trust

Users judge credibility partly on appearance. A polished design signals professionalism.

Delight

After you solve the core problem, delight makes users want to come back.

Brand

Visual identity helps you stand out and creates recognition.

But all of these are secondary to solving the user's problem.

A beautiful product that doesn't work is still a failure. An ugly product that solves problems will win every time.

How to Shift to Purpose-Driven Design

If your team is stuck in decoration mode:

1. Start with user goals, not mockups

Before opening Figma, write down:

  • What is the user trying to accomplish?
  • What's blocking them today?
  • What's the simplest way to remove that block?

2. Prototype with lo-fi first

Sketch on paper. Build in Figma with gray boxes. Focus on flow, not polish.

If it doesn't work in low-fidelity, visual polish won't save it.

3. Test with real users, real content

Not "tell me what you think of this design." But "here's your actual task—try to complete it."

Watch where they struggle. That's what needs fixing.

4. Measure outcomes, not opinions

Not "do you like this?" But "did you accomplish your goal? How long did it take? How many errors?"

Data beats opinions.

5. Celebrate simplicity, not complexity

Reward designers who cut features, not add them. Reward clarity, not cleverness.

The Best Design Is Boring

This might hurt to hear, but:

The best design is boring.

  • Buttons that look like buttons
  • Navigation that's where users expect it
  • Interactions that behave consistently
  • Information architecture that matches mental models

Boring doesn't mean ugly. It means predictable, learnable, and focused on the user's goal—not the designer's creativity.

Save creativity for solving hard problems, not reinventing basic interactions.

Design That Wins

Here's what purpose-driven design achieves:

  • Users accomplish their goals without thinking about the interface
  • Adoption increases because the product is easy to use
  • Support requests drop because things work intuitively
  • Teams ship faster because simple is faster to build
  • The design ages well because it's not chasing trends

It might not win awards. But it wins users. And that's what matters.


The bottom line: Design isn't about making things pretty. It's about making them work.

Every pixel should serve the user's goal. Every interaction should remove friction. Every decision should be driven by purpose, not portfolio.

When design has purpose, users don't notice it—they just succeed.

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